Then, use those coins to purchase a Fenrir computer terminal. Upon killing your first Aragami, you should butcher it, take its oracle cell part, and exchange that for coins in the crafting menu. If they make contact with a God Eater, they will absorb some of that God Eater's power and become stronger.Ĭrafting in adventure mode works a little differently here compared to most mods. Only other Aragami, or things close to Aragami, can eat it and not die instantly. Conventional weaponry is all but useless and only God Eaters, who control the Aragami weapons known as God Arcs, can stand a chance against them.Īragami flesh is highly toxic to normal humans and God Eaters. Only proceed if you either beat most of that studios games or don't intend to play them.Īragami are monsters composed of colonies of things called Oracle Cells which relentlessly consume anything they touch. SPOILER WARNING: VARIOUS BANDAI-NAMCO GAMES ARE MENTIONED BEYOND THIS POINT. Or just use their parameters as a base to build your own worlds. Also, it is highly recommended that you use the pre-generated worlds in the Advanced Worldgen settings to play the game, so as to avoid DF's vanilla procgenned creatures from showing up. That said, there is some stuff you should know. Barring bugs or mistakes, you should be able to jump right in and start playing. This mod covers all 3 god eater games and then some. An exponentially more dangerous world compared to vanilla Dwarf Fortress entirely new environments, factions, and technologies over 100 creatures for you to hunt (and be hunted by) complete removal and replacement of most DF things On a whim, I decided overhaul Dwarf Fortress so it would take place in the God Eater universe. However, it has a place in my heart and I've kept up with the setting since my first exposure to it. I will admit, the series is cheesy, over the top, and often ridiculous. Note: The Mods folder is only on your PC.When I was younger, I found the God Eater series completely by accident. Once you are ready for testing you should build your project and then you can run MoveToModsFolder.bat which will move your mod to the Mods folder. plateupgamedirectory is the full path to the game (where the PlateUp.exe is located at)Į.g: "C:\Program Files (x86)\Steam\SteamLibrary\steamapps\common\PlateUp\PlateUp" WITHOUT a trailing backslashĪfter installing you can open the YourModName.csproj using your prefered IDE (like Visual Studio) param:author is the name of the mod creater (your name) e.g: YourName guid is you guid, preferbly in reverse domain notation e.g: o is the directory name e.g: YourRootDirectory Make sure to replace the 5 parameters with your own: Go to your project root folder and execute the following command with your own parameters there:ĭotnet new plateupworkshopmod -o YourRootDirectory -n YourModName -guid -param:author YourName -plateupgamedirectory "C:\Program Files (x86)\Steam\SteamLibrary\steamapps\common\PlateUp\PlateUp" After installing you may delete this file again Install the template using cmd in the directory where the downloaded file is located at:ĭotnet new -install .x.x.nupkg Make sure you are subscribed to KitchenLib and Harmony in the steam workshopĭownload newest .x.x.nupkg version from releases on the right side of the webpage This template is designed to get you started with creating a workshop mod right away without all the setup stuff.
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